Threat Control

Description
Threat #1 GroupBox

The controls in this GroupBox control Threat #1.
Threat Type

Use the Type ComboBox to select the threat type. Types available are:
  • Navy T-6A
  • Air Force T-6A
  • King Air
  • F-16
  • T-1A
  • Navy T-6B
  • KC-10
  • Bell 407
  • Crop Duster
  • F-15
  • KC-135
  • T-38
Relative Bearing

Use the Relative Bearing EditBox to enter the relative bearing in degrees of the threat aircraft to the ownship at its closest point of approach.

For a threat to approach from head-on, enter 0 as the relative bearing value. For a threat to approach from the left side of the ownship flight path, enter a relative bearing value from -001 to -180. For a threat to approach from the right side of the ownship enter +001 to +180.

Generally, entering a relative bearing value of greater than 90 degrees (either more than +090, or less than -090) will generate a threat that approaches from behind the ownship wing line. For example, entering a -160 relative bearing value will generate a threat that approaches from approximately the ownship 7 to 8 o’clock position. In this case the threat will not reach the ownship unless it is given an airspeed to allow it to overtake the ownship. The threat’s initial flight conditions are loaded in the lower box
Relative Distance

Use the Relative Distance EditBox to enter the threat's distance to the ownship at the closest point of approach. Positive numbers mean the threat will pass by the ownship's right wing, negative values will pass off the left wing.

Distance is entered in nautical miles and tenths of nautical miles. The combination of relative bearing and distance generate the threat aircraft’s flight path relative to the ownship. Some examples are below.

Example 1. Relative Bearing and Distance have the same numeric sign. A value of -60 is entered for the Relative Bearing. Distance is set to -0.1. This will generate a threat that approaches from the 10 o’clock position, passes closest to the left side of the ownship, and crosses behind the ownship’s flight path.

Example 2. Relative Bearing and Distance have opposite numeric signs. A value of -60 is entered for the Relative Bearing. Distance is set to +0.1. This will generate a threat that approaches from the 10 o’clock position, crosses in front of the ownship flight path passing closest to the right side.

Example 3. Approaches from Head-On or Tail-On. Relative Bearing of 0 or ±180 and distance of +0.1. This will generate a threat that approaches from 12 or 6 o’clock and veers slightly right to pass by the right side of the ownship. Conversely, a negative value for distance will have the threat veer to the left side of the ownship.

General rules Use relative bearings of 0 to 80 degrees (or 0 to -80) and distances with the same sign (+ or -) for a threat to be generated which approaches the ownship from the front quadrants and crosses behind it. Use relative bearings of 0 to 80 degrees (or -80 to 0) with distances of opposite signs for a threat to be generated which approaches the ownship from the front quadrants and crosses in front of the ownship.

Use relative bearings in excess of ±120 and distances of the same numeric sig
Relative Altitude

Use the Relative Altitude EditBox to select the threat's altitude relative to the ownship's altitude at the closest point of approach.

The relative altitude establishes altitude separation between the ownship and the threat aircraft. If 0 is entered, the threat approaches the ownship at the same altitude. A positive value will cause the threat aircraft to approach from above the ownship and a negative number, from below. For example, if -100 is entered for relative altitude, the threat will approach from 100 feet below the ownship at its closest point of approach
Time

Use the Time EditBox to enter the number of minutes you desire to elapse from the time you toggle the Enable button to the on position (depressed) until the generated threat passes at its nearest point specified above. Time may be entered in whole minutes and decimal fractions of minutes
Start Position

Use the Start Position ComboBox to select the threats, relative to the ownship, starting altitude. The selections are:
  • Above
  • Level with
  • Below

Regardless of what you have entered for the Relative Altitude above, this entry allows you place the threat’s initial starting position at the same, lower or higher altitude that the ownship.

For example, you could enter zero for Relative Altitude and Below for start position. The simulation will then use the settings you input for Time, Groundspeed and Vertical Speed, to place the threat initially at an altitude below the ownship, then approach from below and be level with the ownship at its closest point of approach.
Vertical Speed

Use the Vertical Speed EditBox to enter the threat's rate-of-climb or rate-of-descent depending on whether Below or Above is selected in the Start Position ComboBox. This value is ignored if the Start Position is Level.

This entry allows you to establish how fast the threat will descend or climb to achieve the altitude established in the Relative Altitude EditBox. The combination of this entry and time will determine the altitude from which the threat will start its approach so as to arrive at the Relative Altitude specified at the closest point of approach. If you have selected the threat to zero Relative Altitude and "Level with" to start from, this entry should be zero.
Groundspeed

Use the Groundspeed EditBox to select the threat's indicated airspeed in knots.

This entry establishes the threat aircraft’s groundspeed. This is most important for a threat approach from the rear quadrants. You must insert an airspeed that allows the threat aircraft to overtake the ownship.
Threat Aircraft Transponder

Selecting the Threat Aircraft Transponder RadioButton to ON will cause the threat to appear on the TA/VSI . Audio warning of the threat will also be activated.
Enable PushButton

Use the Enable PushButton to enable or disable the threat.
Threat #2 GroupBox

The controls in this GroupBox control Threat #2. Refer to Threat #1.
Ground Hazards GroupBox

The controls in this GroupBox control all other visual hazards.
Hazard Type

Use the Type ComboBox to select the visual model to use. Models available are:
  • Navy T-6A
  • Air Force T-6A
  • Fuel Truck
  • Fire Truck
  • Pickup
  • Tow Tug
  • King Air
  • F-16
  • T-1A
  • Navy T-6B
  • KC-10
  • Bell 407
  • Crop Duster
  • F-15
  • KC-135
  • T-38
  • Red Fire Truck
  • Follow Me
  • Fuel Truck Sm
  • Fuel Truck Lg
  • Humvee
  • Tank Green
  • Tank Tan
  • Tank White
  • Truck green
  • Truck Tan
  • Truck White
  • SU-25
  • SU-35
  • TU-95
Airport
Use the Airport ComboBox to choose the airport you wish to select a ground hazard path for.

As a time-saver for choosing the current active airport, use the Current Active option (first option in the ComboBox). If the Current Active option is selected and the current active airport has no ground hazard paths defined, the Hazard Path ComboBox will display NONE.
Hazard Path

Use the Hazard Path ComboBox to select what predefined route for the ground hazard to follow. These are defined by the visual system IG.
Hazard Enable

Use the Hazard EnablePushButton to enable or disable the ground hazard.
Pause Hazard

Use the Pause Hazard PushButton to pause the ground hazard.
 
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